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game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
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@@ -23,4 +23,9 @@ std::vector<std::string> regex_get_capture_groups(const std::string& str, const
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bool replace(std::string& str, const std::string& from, const std::string& to);
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std::string uuid();
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std::string repeat(size_t n, const std::string& str);
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std::string current_local_timestamp();
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std::string current_local_timestamp_no_colons();
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std::string current_isotimestamp();
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std::string to_upper(const std::string& str);
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std::string to_lower(const std::string& str);
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} // namespace str_util
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