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decomp: add a bunch of enemy files (#2101)
Adds the following files: - `amphibian` - `centurion` - `ginsu` - `grenadier` - `hopper` - `metalmonk` - `monster-frog` - `predator-graph` - `predator-h` - `predator` - `rapid-gunner` - `rhino` - `rhino-wall` - `tomb-baby-spider` Also adds the DGOs for the following levels: - Mar's Tomb - Mountain Temple - Drill Platform - Sacred Site (Sage Hut) Manual patches: - The decompiler emits `(b! #t cfg-17)` in `(trans hostile hopper)` without putting a `(label cfg-17)` anywhere - Added cast to `art-joint-anim` in `(code broken rhino-wall)` and `(code hit rhino-wall)` Other notes: - `amphibian` seems to occasionally crash when using its tongue attack. Haven't investigated this yet - `ginsu` crashes after being killed somewhere in the `deactivate` method, possibly because of its `part-spawner` - Predators aren't spawning in the forest hunt mission, not sure if `forest-obs` might be needed for that or if it's something else - The `rhino-wall` STR animation seems to load (albeit a bit broken due to missing VAG stream playback), but causes the viewport to shrink as soon as it's played - I added `pegasus::74` to the `event_handler_hack` bool in `variable_naming.cpp` because I got a `none` cast after changing the return value of `enemy::74`
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@@ -735,7 +735,8 @@ void SSA::make_vars(const Function& function, const DecompilerTypeSystem& dts) {
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if (function.ir2.env.version == GameVersion::Jak2) {
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event_handler_hack = function.guessed_name.is_event_handler() ||
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function.guessed_name.to_string() == "target-generic-event-handler" ||
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function.guessed_name.to_string() == "target-standard-event-handler";
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function.guessed_name.to_string() == "target-standard-event-handler" ||
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function.guessed_name.to_string() == "(method 74 pegasus)";
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}
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for (int block_id = 0; block_id < int(blocks.size()); block_id++) {
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