[merc] Add merc extraction (#1356)

* docs for ee merc code

* wip

* more extraction stuff

* partial mat1 working

* mat1

* cleanup

* partial mat2 and mat3 support

* merc extraction seems to work
This commit is contained in:
water111
2022-05-11 22:53:53 -04:00
committed by GitHub
parent 84b2ba43be
commit be976d2e69
23 changed files with 4539 additions and 235 deletions
+83 -48
View File
@@ -7,6 +7,7 @@
#include "decompiler/level_extractor/extract_tie.h"
#include "decompiler/level_extractor/extract_shrub.h"
#include "decompiler/level_extractor/extract_collide_frags.h"
#include "decompiler/level_extractor/extract_merc.h"
#include "common/util/compress.h"
#include "common/util/FileUtil.h"
#include "common/util/SimpleThreadGroup.h"
@@ -134,51 +135,32 @@ void confirm_textures_identical(const TextureDB& tex_db) {
}
}
/*!
* Extract common textures found in GAME.CGO
*/
void extract_common(const ObjectFileDB& db, const TextureDB& tex_db, const std::string& dgo_name) {
if (db.obj_files_by_dgo.count(dgo_name) == 0) {
lg::warn("Skipping common extract for {} because the DGO was not part of the input", dgo_name);
return;
void extract_art_groups_from_level(const ObjectFileDB& db,
const TextureDB& tex_db,
const std::vector<level_tools::TextureRemap>& tex_remap,
const std::string& dgo_name,
tfrag3::Level& level_data,
bool dump_level) {
const auto& files = db.obj_files_by_dgo.at(dgo_name);
for (const auto& file : files) {
if (file.name.length() > 3 && !file.name.compare(file.name.length() - 3, 3, "-ag")) {
const auto& ag_file = db.lookup_record(file);
extract_merc(ag_file, tex_db, db.dts, tex_remap, level_data, dump_level);
}
}
if (tex_db.textures.size() == 0) {
lg::warn("Skipping common extract because there were no textures in the input");
return;
}
confirm_textures_identical(tex_db);
tfrag3::Level tfrag_level;
add_all_textures_from_level(tfrag_level, dgo_name, tex_db);
Serializer ser;
tfrag_level.serialize(ser);
auto compressed =
compression::compress_zstd(ser.get_save_result().first, ser.get_save_result().second);
print_memory_usage(tfrag_level, ser.get_save_result().second);
fmt::print("compressed: {} -> {} ({:.2f}%)\n", ser.get_save_result().second, compressed.size(),
100.f * compressed.size() / ser.get_save_result().second);
file_util::write_binary_file(file_util::get_file_path({fmt::format(
"assets/{}.fr3", dgo_name.substr(0, dgo_name.length() - 4))}),
compressed.data(), compressed.size());
}
void extract_from_level(const ObjectFileDB& db,
const TextureDB& tex_db,
const std::string& dgo_name,
const DecompileHacks& hacks,
bool dump_level,
bool extract_collision) {
if (db.obj_files_by_dgo.count(dgo_name) == 0) {
lg::warn("Skipping extract for {} because the DGO was not part of the input", dgo_name);
return;
}
std::vector<level_tools::TextureRemap> extract_bsp_from_level(const ObjectFileDB& db,
const TextureDB& tex_db,
const std::string& dgo_name,
const DecompileHacks& hacks,
bool dump_level,
bool extract_collision,
tfrag3::Level& level_data) {
auto bsp_rec = get_bsp_file(db.obj_files_by_dgo.at(dgo_name));
if (!bsp_rec) {
lg::warn("Skipping extract for {} because the BSP file was not found", dgo_name);
return;
return {};
}
std::string level_name = bsp_rec->name.substr(0, bsp_rec->name.length() - 4);
@@ -203,9 +185,6 @@ void extract_from_level(const ObjectFileDB& db,
"drawable-tree-tfrag", "drawable-tree-trans-tfrag", "drawable-tree-dirt-tfrag",
"drawable-tree-ice-tfrag", "drawable-tree-lowres-tfrag", "drawable-tree-lowres-trans-tfrag"};
int i = 0;
tfrag3::Level tfrag_level;
add_all_textures_from_level(tfrag_level, dgo_name, tex_db);
std::vector<const level_tools::DrawableTreeInstanceTie*> all_ties;
for (auto& draw_tree : bsp_header.drawable_tree_array.trees) {
@@ -226,19 +205,19 @@ void extract_from_level(const ObjectFileDB& db,
expected_missing_textures = it->second;
}
extract_tfrag(as_tfrag_tree, fmt::format("{}-{}", dgo_name, i++),
bsp_header.texture_remap_table, tex_db, expected_missing_textures, tfrag_level,
bsp_header.texture_remap_table, tex_db, expected_missing_textures, level_data,
dump_level);
} else if (draw_tree->my_type() == "drawable-tree-instance-tie") {
auto as_tie_tree = dynamic_cast<level_tools::DrawableTreeInstanceTie*>(draw_tree.get());
ASSERT(as_tie_tree);
extract_tie(as_tie_tree, fmt::format("{}-{}-tie", dgo_name, i++),
bsp_header.texture_remap_table, tex_db, tfrag_level, dump_level);
bsp_header.texture_remap_table, tex_db, level_data, dump_level);
} else if (draw_tree->my_type() == "drawable-tree-instance-shrub") {
auto as_shrub_tree =
dynamic_cast<level_tools::shrub_types::DrawableTreeInstanceShrub*>(draw_tree.get());
ASSERT(as_shrub_tree);
extract_shrub(as_shrub_tree, fmt::format("{}-{}-shrub", dgo_name, i++),
bsp_header.texture_remap_table, tex_db, {}, tfrag_level, dump_level);
bsp_header.texture_remap_table, tex_db, {}, level_data, dump_level);
} else if (draw_tree->my_type() == "drawable-tree-collide-fragment" && extract_collision) {
auto as_collide_frags =
dynamic_cast<level_tools::DrawableTreeCollideFragment*>(draw_tree.get());
@@ -246,14 +225,40 @@ void extract_from_level(const ObjectFileDB& db,
ASSERT(!got_collide);
got_collide = true;
extract_collide_frags(as_collide_frags, all_ties, fmt::format("{}-{}-collide", dgo_name, i++),
tfrag_level, dump_level);
level_data, dump_level);
} else {
// fmt::print(" unsupported tree {}\n", draw_tree->my_type());
}
}
level_data.level_name = level_name;
tfrag_level.level_name = level_name;
return bsp_header.texture_remap_table;
}
/*!
* Extract stuff found in GAME.CGO.
* Even though GAME.CGO isn't technically a level, the decompiler/loader treat it like one,
* but the bsp stuff is just empty. It will contain only textures/art groups.
*/
void extract_common(const ObjectFileDB& db,
const TextureDB& tex_db,
const std::string& dgo_name,
bool dump_levels) {
if (db.obj_files_by_dgo.count(dgo_name) == 0) {
lg::warn("Skipping common extract for {} because the DGO was not part of the input", dgo_name);
return;
}
if (tex_db.textures.size() == 0) {
lg::warn("Skipping common extract because there were no textures in the input");
return;
}
confirm_textures_identical(tex_db);
tfrag3::Level tfrag_level;
add_all_textures_from_level(tfrag_level, dgo_name, tex_db);
extract_art_groups_from_level(db, tex_db, {}, dgo_name, tfrag_level, dump_levels);
Serializer ser;
tfrag_level.serialize(ser);
auto compressed =
@@ -266,6 +271,36 @@ void extract_from_level(const ObjectFileDB& db,
compressed.data(), compressed.size());
}
void extract_from_level(const ObjectFileDB& db,
const TextureDB& tex_db,
const std::string& dgo_name,
const DecompileHacks& hacks,
bool dump_level,
bool extract_collision) {
if (db.obj_files_by_dgo.count(dgo_name) == 0) {
lg::warn("Skipping extract for {} because the DGO was not part of the input", dgo_name);
return;
}
tfrag3::Level level_data;
add_all_textures_from_level(level_data, dgo_name, tex_db);
// the bsp header file data
auto tex_remap = extract_bsp_from_level(db, tex_db, dgo_name, hacks, dump_level,
extract_collision, level_data);
extract_art_groups_from_level(db, tex_db, tex_remap, dgo_name, level_data, dump_level);
Serializer ser;
level_data.serialize(ser);
auto compressed =
compression::compress_zstd(ser.get_save_result().first, ser.get_save_result().second);
print_memory_usage(level_data, ser.get_save_result().second);
fmt::print("compressed: {} -> {} ({:.2f}%)\n", ser.get_save_result().second, compressed.size(),
100.f * compressed.size() / ser.get_save_result().second);
file_util::write_binary_file(file_util::get_file_path({fmt::format(
"assets/{}.fr3", dgo_name.substr(0, dgo_name.length() - 4))}),
compressed.data(), compressed.size());
}
void extract_all_levels(const ObjectFileDB& db,
const TextureDB& tex_db,
const std::vector<std::string>& dgo_names,
@@ -273,7 +308,7 @@ void extract_all_levels(const ObjectFileDB& db,
const DecompileHacks& hacks,
bool debug_dump_level,
bool extract_collision) {
extract_common(db, tex_db, common_name);
extract_common(db, tex_db, common_name, debug_dump_level);
SimpleThreadGroup threads;
threads.run(
[&](int idx) {