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decomp: eye (#778)
* decomp: `eye` close just need a pile of casts for the rendering code * stash * decomp: `eye` mostly cleaned up, xmm reg issue with `pextlb` * waitin * update ref tests and gsrc * update reference tests
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@@ -976,7 +976,7 @@
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(merc-blend-shape obj)
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)
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(if (logtest? (-> obj skel status) 384)
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(merc-eye-anim obj)
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(merc-eye-anim (the-as manipy obj))
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)
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(label cfg-27)
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(let ((a0-17 (-> gp-0 effect)))
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