d/jak2: cleanup more of editable and editable-player (#2029)

- Rough start of the SQLite integration to facilitate the SQL queries
- Cleanup and disable a little bit of code so the game no longer crashes
when entering the editor
- Implement some of the mouse data stuff


![image](https://user-images.githubusercontent.com/13153231/202881481-95bc0a2a-ac3d-4f65-aff1-b9f7ee5ee345.png)


https://user-images.githubusercontent.com/13153231/202881484-399747e7-dcdb-4e09-93e9-b561a45c8a18.mp4

This is a very old branch so best to get it merged now that it's at a
decent point so it can be iterated on.
This commit is contained in:
Tyler Wilding
2022-11-19 23:28:20 -05:00
committed by GitHub
parent 928b18f01c
commit bf83f2442d
105 changed files with 272625 additions and 1155 deletions
+81
View File
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/**
* @file Transaction.cpp
* @ingroup SQLiteCpp
* @brief A Transaction is way to group multiple SQL statements into an atomic secured operation.
*
* Copyright (c) 2012-2022 Sebastien Rombauts (sebastien.rombauts@gmail.com)
*
* Distributed under the MIT License (MIT) (See accompanying file LICENSE.txt
* or copy at http://opensource.org/licenses/MIT)
*/
#include <SQLiteCpp/Transaction.h>
#include <SQLiteCpp/Database.h>
#include <SQLiteCpp/Assertion.h>
#include <sqlite3.h>
namespace SQLite
{
// Begins the SQLite transaction
Transaction::Transaction(Database& aDatabase, TransactionBehavior behavior) :
mDatabase(aDatabase)
{
const char *stmt;
switch (behavior) {
case TransactionBehavior::DEFERRED:
stmt = "BEGIN DEFERRED";
break;
case TransactionBehavior::IMMEDIATE:
stmt = "BEGIN IMMEDIATE";
break;
case TransactionBehavior::EXCLUSIVE:
stmt = "BEGIN EXCLUSIVE";
break;
default:
throw SQLite::Exception("invalid/unknown transaction behavior", SQLITE_ERROR);
}
mDatabase.exec(stmt);
}
// Begins the SQLite transaction
Transaction::Transaction(Database &aDatabase) :
mDatabase(aDatabase)
{
mDatabase.exec("BEGIN");
}
// Safely rollback the transaction if it has not been committed.
Transaction::~Transaction()
{
if (false == mbCommited)
{
try
{
mDatabase.exec("ROLLBACK");
}
catch (SQLite::Exception&)
{
// Never throw an exception in a destructor: error if already rollbacked, but no harm is caused by this.
}
}
}
// Commit the transaction.
void Transaction::commit()
{
if (false == mbCommited)
{
mDatabase.exec("COMMIT");
mbCommited = true;
}
else
{
throw SQLite::Exception("Transaction already committed.");
}
}
} // namespace SQLite