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decomp3: decompile remaining mission code (#3515)
This should make all missions playable with the exception of the end of `precursor-destroy-ship` because `precurd` asserts on level extraction. - `trail` - `trail-graph` - `wastrail-graph` - `cty-protect` - `protect-gunship` - `protect-path` - `protect-script` - `assault-cams` - `assault-enemies` - `assault-path` - `assault-script` - `assault-shared` - `assault-task` - `hover-nav-precura` - `precura-mood` - `precura-obs` - `precura-obs2` - `precura-part` - `precurc-mood` - `precurc-obs` - `precurc-part` - `precurd-obs` - `precurd-part` - `precurd-scenes`
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@@ -201,7 +201,7 @@ level_tools::BspHeader extract_bsp_from_level(const ObjectFileDB& db,
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expected_missing_textures = it->second;
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}
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bool atest_disable_flag = false;
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if (db.version() == GameVersion::Jak2) {
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if (db.version() >= GameVersion::Jak2) {
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if (bsp_header.texture_flags[0] & 1) {
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atest_disable_flag = true;
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}
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