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[decomp] joint and related (#1003)
* update jak 2 config and hack to make game text dumpable * update stuff * update src * do `cspace<-parented-transformq-joint!` * progress.... kind of... * more drawable stuff * clagng * bones begin * more bones * even more bones * everything builds * touches * errors * ? * fix `quicksandlurker` * updates * update refs * more fixes * update refs
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@@ -217,9 +217,8 @@ void clean_up_break_final(const Function& f, BreakElement* ir, const Env& env) {
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}
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if (!dead) {
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lg::error("failed to recognize dead code after break, got {}",
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ir->dead_code->to_string(f.ir2.env));
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throw std::runtime_error("failed to recognize dead code");
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throw std::runtime_error(fmt::format("failed to recognize dead code after break, got {}",
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ir->dead_code->to_string(f.ir2.env)));
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}
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assert(dead);
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auto src = dynamic_cast<SimpleExpressionElement*>(dead->src()->try_as_single_element());
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