diff --git a/game/graphics/opengl_renderer/TextureAnimator.cpp b/game/graphics/opengl_renderer/TextureAnimator.cpp index 3b939ae5b4..355391bfc7 100644 --- a/game/graphics/opengl_renderer/TextureAnimator.cpp +++ b/game/graphics/opengl_renderer/TextureAnimator.cpp @@ -2531,6 +2531,7 @@ void TextureAnimator::run_fixed_animation(FixedAnim& anim, float time) { if (true) { // todo glColorMask(true, true, true, false); glUniform1f(m_uniforms.alpha_multiply, 2.f); + glUniform1i(m_uniforms.set_alpha, 0); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glColorMask(false, false, false, true); if (anim.def.set_alpha) {