From cd8252d2278790f917c7d7bce987d79b8930a50b Mon Sep 17 00:00:00 2001 From: Matt Dallmeyer Date: Tue, 17 Mar 2026 19:07:56 -0700 Subject: [PATCH] [jak1] MP ILs - dont spawn the column that klaww breaks during cutscene (#4131) Small thing I only noticed from the Gordon & Daxter mod since you skip klaww and go through where this column spawns. image --- goal_src/jak1/levels/ogre/ogreboss.gc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/goal_src/jak1/levels/ogre/ogreboss.gc b/goal_src/jak1/levels/ogre/ogreboss.gc index 0f5a46c894..b207362549 100644 --- a/goal_src/jak1/levels/ogre/ogreboss.gc +++ b/goal_src/jak1/levels/ogre/ogreboss.gc @@ -794,7 +794,10 @@ (defstate ogreboss-idle (ogreboss) :enter (behavior () - (when (zero? (-> self try-count)) + (when (#if PC_PORT + ;; og:preserve-this skip intro cutscene (and breakable column spawning) for Mountain Pass IL speedruns + (and (zero? (-> self try-count)) (not (and PC_PORT (is-speedrun-category? 'il-ogre)))) + (zero? (-> self try-count))) (let ((gp-0 (manipy-spawn (-> self root trans) (-> self entity) *ogreboss-column-sg* #f :to self))) (set! (-> self column) (ppointer->handle gp-0)) (send-event (ppointer->process gp-0) 'anim-mode 'loop)