[jak2] Fix Fortress Crash by Patching Mips2C Function (#3963)
Fixes #3151 by applying the same fix as #2686 to another Mips2C function. Tested by mashing Jak's body into the bad collision walls for 30 minutes without a single crash.
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@ -1066,9 +1066,11 @@ u64 execute(void* ctxt) {
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c->ppach(a3, r0, a3); // ppach a3, r0, a3
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c->lqc2(vf11, 272, a2); // lqc2 vf11, 272(a2)
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c->dsll(a3, a3, 16); // dsll a3, a3, 16
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c->vftoi0(DEST::xyzw, vf3, vf3); // vftoi0.xyzw vf3, vf3
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// patch vftoi0 calls because there's more bogus collide fragments
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c->vftoi0_sat(DEST::xyzw, vf3, vf3); // vftoi0.xyzw vf3, vf3
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bc = c->sgpr64(a3) != 0; // bne a3, r0, L63
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c->vftoi0(DEST::xyzw, vf4, vf4); // vftoi0.xyzw vf4, vf4
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c->vftoi0_sat(DEST::xyzw, vf4, vf4); // vftoi0.xyzw vf4, vf4
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if (bc) {goto block_22;} // branch non-likely
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// nop // sll r0, r0, 0
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