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d/jak2: finish strip mine files (#2111)
The level crashes similarly to drill-platform though, unclear what is the root cause of it. Co-authored-by: water <awaterford111445@gmail.com>
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@@ -166,7 +166,7 @@ std::vector<level_tools::TextureRemap> extract_bsp_from_level(const ObjectFileDB
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}
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extract_tfrag(as_tfrag_tree, fmt::format("{}-{}", dgo_name, i++),
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bsp_header.texture_remap_table, tex_db, expected_missing_textures, level_data,
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false);
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false, level_name);
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} else if (draw_tree->my_type() == "drawable-tree-instance-tie") {
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auto as_tie_tree = dynamic_cast<level_tools::DrawableTreeInstanceTie*>(draw_tree.get());
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ASSERT(as_tie_tree);
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