d/jak2: finish strip mine files (#2111)

The level crashes similarly to drill-platform though, unclear what is
the root cause of it.

Co-authored-by: water <awaterford111445@gmail.com>
This commit is contained in:
Tyler Wilding
2023-01-14 11:30:58 -05:00
committed by GitHub
parent 88c39217e1
commit d6f9af7a20
22 changed files with 6902 additions and 140 deletions
+1 -1
View File
@@ -166,7 +166,7 @@ std::vector<level_tools::TextureRemap> extract_bsp_from_level(const ObjectFileDB
}
extract_tfrag(as_tfrag_tree, fmt::format("{}-{}", dgo_name, i++),
bsp_header.texture_remap_table, tex_db, expected_missing_textures, level_data,
false);
false, level_name);
} else if (draw_tree->my_type() == "drawable-tree-instance-tie") {
auto as_tie_tree = dynamic_cast<level_tools::DrawableTreeInstanceTie*>(draw_tree.get());
ASSERT(as_tie_tree);