From d89a97b57cc9e5fc9517767eb93e158610bf6f12 Mon Sep 17 00:00:00 2001 From: ManDude <7569514+ManDude@users.noreply.github.com> Date: Mon, 20 Jun 2022 02:33:43 +0100 Subject: [PATCH] Update FontUtils.cpp --- common/util/FontUtils.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/common/util/FontUtils.cpp b/common/util/FontUtils.cpp index bb57987182..83faf654ab 100644 --- a/common/util/FontUtils.cpp +++ b/common/util/FontUtils.cpp @@ -502,6 +502,16 @@ GameTextFontBank g_font_bank_jak1(GameTextVersion::JAK1_V1, &g_replace_info_jak1, &passthrus); +/*! + * ================================ + * GAME TEXT FONT BANK - JAK 1 (v2) + * ================================ + * This font is used in: + * - Jak & Daxter: The Precursor Legacy (PAL) + * + * It is the same as v1, but _ has been fixed and no longer overlaps 掘 + */ + static std::vector g_encode_info_jak1_v2 = { // random {"_", {0x03}}, // large space