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Add a gltf level exporter (#1719)
* Add a gltf level exporter * more fixes * disable by default * compile fixes for windows * improve collide packer * bug fix * clang format * fix texture bug
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@@ -277,7 +277,6 @@ void MercModel::serialize(Serializer& ser) {
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for (auto& effect : effects) {
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effect.serialize(ser);
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}
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ser.from_ptr(&scale_xyz);
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ser.from_ptr(&max_draws);
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ser.from_ptr(&max_bones);
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}
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