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Add a gltf level exporter (#1719)
* Add a gltf level exporter * more fixes * disable by default * compile fixes for windows * improve collide packer * bug fix * clang format * fix texture bug
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@@ -69,7 +69,7 @@ Config read_config_file(const fs::path& path_to_config_file, const std::string&
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config.print_cfgs = cfg.at("print_cfgs").get<bool>();
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config.generate_symbol_definition_map = cfg.at("generate_symbol_definition_map").get<bool>();
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config.is_pal = cfg.at("is_pal").get<bool>();
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config.rip_levels = cfg.at("levels_convert_to_obj").get<bool>();
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config.rip_levels = cfg.at("rip_levels").get<bool>();
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config.extract_collision = cfg.at("extract_collision").get<bool>();
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config.generate_all_types = cfg.at("generate_all_types").get<bool>();
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if (cfg.contains("old_all_types_file")) {
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