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Add a gltf level exporter (#1719)
* Add a gltf level exporter * more fixes * disable by default * compile fixes for windows * improve collide packer * bug fix * clang format * fix texture bug
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@@ -423,7 +423,7 @@ int main(int argc, char* argv[]) {
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lg::info("Finding files...");
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auto files = find_files(game_name, config->dgos);
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if (max_files > 0 && max_files < files.size()) {
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if (max_files > 0 && max_files < (int)files.size()) {
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files.erase(files.begin() + max_files, files.end());
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}
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