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https://github.com/open-goal/jak-project
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release: fix windows artifacts and stop building asan when releasing on linux (#1283)
* release: fix windows artifacts and stop building asan when releasing on linux * release: use valid paths in the container's context
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+28
@@ -0,0 +1,28 @@
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#!/usr/bin/env bash
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set -e
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DEST=${1}
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SOURCE=${2}
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mkdir -p $DEST
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cp $SOURCE/build/game/gk $DEST
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cp $SOURCE/build/goalc/goalc $DEST
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cp $SOURCE/build/decompiler/extractor $DEST
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strip $DEST/gk
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strip $DEST/goalc
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strip $DEST/extractor
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mkdir -p $DEST/data
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mkdir -p $DEST/data/decompiler/
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mkdir -p $DEST/data/assets
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mkdir -p $DEST/data/game
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mkdir -p $DEST/data/log
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mkdir -p $DEST/data/game/graphics/opengl_renderer/
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cp -r $SOURCE/decompiler/config $DEST/data/decompiler/
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cp -r $SOURCE/goal_src $DEST/data
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cp -r $SOURCE/game/assets $DEST/data/game/
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cp -r $SOURCE/game/graphics/opengl_renderer/shaders $DEST/data/game/graphics/opengl_renderer
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+24
@@ -0,0 +1,24 @@
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#!/usr/bin/env bash
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set -e
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DEST=${1}
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SOURCE=${2}
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mkdir -p $DEST
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cp $SOURCE/build/bin/gk.exe $DEST
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cp $SOURCE/build/bin/goalc.exe $DEST
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cp $SOURCE/build/bin/extractor.exe $DEST
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mkdir -p $DEST/data
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mkdir -p $DEST/data/decompiler/
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mkdir -p $DEST/data/assets
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mkdir -p $DEST/data/game
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mkdir -p $DEST/data/log
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mkdir -p $DEST/data/game/graphics/opengl_renderer/
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cp -r $SOURCE/decompiler/config $DEST/data/decompiler/
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cp -r $SOURCE/goal_src $DEST/data
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cp -r $SOURCE/game/assets $DEST/data/game/
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cp -r $SOURCE/game/graphics/opengl_renderer/shaders $DEST/data/game/graphics/opengl_renderer
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@@ -111,9 +111,7 @@ const { data: releaseAssetsPost } = await octokit.rest.repos.listReleaseAssets({
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// Expected Assets, if we have all of them, we will publish it
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let expectedAssets = {
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"windows-decompiler": false,
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"windows-gk": false,
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"windows-goalc": false,
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"windows": false,
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"linux" : false,
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}
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