release: fix windows artifacts and stop building asan when releasing on linux (#1283)

* release: fix windows artifacts and stop building asan when releasing on linux

* release: use valid paths in the container's context
This commit is contained in:
Tyler Wilding
2022-04-04 20:50:08 -04:00
committed by GitHub
parent 8e71184daf
commit dba95660ea
7 changed files with 47 additions and 13 deletions
+28
View File
@@ -0,0 +1,28 @@
#!/usr/bin/env bash
set -e
DEST=${1}
SOURCE=${2}
mkdir -p $DEST
cp $SOURCE/build/game/gk $DEST
cp $SOURCE/build/goalc/goalc $DEST
cp $SOURCE/build/decompiler/extractor $DEST
strip $DEST/gk
strip $DEST/goalc
strip $DEST/extractor
mkdir -p $DEST/data
mkdir -p $DEST/data/decompiler/
mkdir -p $DEST/data/assets
mkdir -p $DEST/data/game
mkdir -p $DEST/data/log
mkdir -p $DEST/data/game/graphics/opengl_renderer/
cp -r $SOURCE/decompiler/config $DEST/data/decompiler/
cp -r $SOURCE/goal_src $DEST/data
cp -r $SOURCE/game/assets $DEST/data/game/
cp -r $SOURCE/game/graphics/opengl_renderer/shaders $DEST/data/game/graphics/opengl_renderer
+24
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@@ -0,0 +1,24 @@
#!/usr/bin/env bash
set -e
DEST=${1}
SOURCE=${2}
mkdir -p $DEST
cp $SOURCE/build/bin/gk.exe $DEST
cp $SOURCE/build/bin/goalc.exe $DEST
cp $SOURCE/build/bin/extractor.exe $DEST
mkdir -p $DEST/data
mkdir -p $DEST/data/decompiler/
mkdir -p $DEST/data/assets
mkdir -p $DEST/data/game
mkdir -p $DEST/data/log
mkdir -p $DEST/data/game/graphics/opengl_renderer/
cp -r $SOURCE/decompiler/config $DEST/data/decompiler/
cp -r $SOURCE/goal_src $DEST/data
cp -r $SOURCE/game/assets $DEST/data/game/
cp -r $SOURCE/game/graphics/opengl_renderer/shaders $DEST/data/game/graphics/opengl_renderer
@@ -111,9 +111,7 @@ const { data: releaseAssetsPost } = await octokit.rest.repos.listReleaseAssets({
// Expected Assets, if we have all of them, we will publish it
let expectedAssets = {
"windows-decompiler": false,
"windows-gk": false,
"windows-goalc": false,
"windows": false,
"linux" : false,
}