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[game] edge grab, small fixes, add zoomer (#1083)
* fix a few small things * fix tests * another fix * fix tests
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@@ -3027,9 +3027,9 @@ void DefpartgroupElement::apply(const std::function<void(FormElement*)>& f) {
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f(this);
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}
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void DefpartgroupElement::apply_form(const std::function<void(Form*)>& f) {}
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void DefpartgroupElement::collect_vars(RegAccessSet& vars, bool recursive) const {}
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void DefpartgroupElement::get_modified_regs(RegSet& regs) const {}
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void DefpartgroupElement::apply_form(const std::function<void(Form*)>&) {}
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void DefpartgroupElement::collect_vars(RegAccessSet&, bool) const {}
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void DefpartgroupElement::get_modified_regs(RegSet&) const {}
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goos::Object DefpartgroupElement::to_form_internal(const Env& env) const {
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std::vector<goos::Object> forms;
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@@ -3134,9 +3134,9 @@ void DefpartElement::apply(const std::function<void(FormElement*)>& f) {
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f(this);
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}
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void DefpartElement::apply_form(const std::function<void(Form*)>& f) {}
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void DefpartElement::collect_vars(RegAccessSet& vars, bool recursive) const {}
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void DefpartElement::get_modified_regs(RegSet& regs) const {}
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void DefpartElement::apply_form(const std::function<void(Form*)>&) {}
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void DefpartElement::collect_vars(RegAccessSet&, bool) const {}
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void DefpartElement::get_modified_regs(RegSet&) const {}
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goos::Object DefpartElement::to_form_internal(const Env& env) const {
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std::vector<goos::Object> forms;
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