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decomp: Continuing full pass of gameplay code (#839)
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)` * decomp: almost finish `process-taskable` * blocked: mistycannon / pelican * decomp: finish `babak-with-cannon` write a script to fix gsrc * decomp: finish `process-taskable` * decomp: finish `flutflut` and `yakow` * decomp: finish `fishermans-boat` * blocked: state decomp `training-obs` * decomp: finish `muse` * decomp: finish `bonelurker` * blocked: state decomp in `quicksandlurker`| `balloonlurker` * decomp: finish `assistant-village2` * scripts: script to help updating goal_src * starting to update goal_src * tests: update ref tests * src: more src updating * src: waiting on `process-taskable` and `muse` * blocked: `citb-plat` state decomp * decomp: finish `square-platform` * blocked: `orbit-plat` due to overlays + static data * decomp: finish `qbert-plat` * blocked: almost finish `misty-conveyor`, sparticle-callback * blocked: jungle-mirrors * blocked: state decomp in `swamp-blimp` * decomp: finish `swamp-bat` * decomp: finish `swamp-rat` * decomp: finish `swamp-rat-nest` * blocked: state decomp `kermit` * decomp: finish `cavecrystal-light` * decomp: finish `spiderwebs` * blocked: state decomp `dark-crystal` * decomp: finish `baby-spider` * decomp: finish `mother-spider-h` * decomp: finish `mother-spider-proj` * blocked: state decomp in `gnawer` * blocked: state decomp in `driller-lurker` * blocked: `sun-exit-chamber` breaks when adding handle cast * decomp: finish `sunken-water` * blocked: `target-tube` ShortCircuitElement::push_to_stack * decomp: finish `sunken-fish` * blocked: `minecart` decomp crash when adding stack cast * decomp: finish `assistant-village3` * decomp: finish `sage-village3` * blocked: `cave-trap` done but ran into `go` issue * blocked: `spider-egg` state decomp * decomp: finish `target-snowball` * blocked/stuck: `target-ice` decomp issue around cpad * pausing: ice-cube has some weird collide-shape-prim handling * blocked: `snow-ball` state decomp * blocked: `snow-bumper` state decomp * decomp: finish `snow-ram-h` * decomp: finish `yeti` * decomp: finish `assistant-lavatube` * re-enable the float cast log * decomp: updating to new sparticle definitions * decomp: address feedback up to `swamp-rat-nest` * address remaining feedback * all-types: move the `pointer` def * add back temporary `hud-hidden?`
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@@ -148,9 +148,9 @@ const SparticleFieldDecomp field_kinds[68] = {
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{true, FieldKind::FLOAT_WITH_RAND}, // SPT_FADE_G = 34
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{true, FieldKind::FLOAT_WITH_RAND}, // SPT_FADE_B = 35
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{true, FieldKind::FLOAT_WITH_RAND}, // SPT_FADE_A = 36
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{false}, // SPT_ACCEL_X = 37
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{true, FieldKind::FLOAT_WITH_RAND}, // SPT_ACCEL_X = 37
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{true, FieldKind::FLOAT_WITH_RAND}, // SPT_ACCEL_Y = 38
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{false}, // SPT_ACCEL_Z = 39
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{true, FieldKind::FLOAT_WITH_RAND}, // SPT_ACCEL_Z = 39
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{false}, // SPT_DUMMY = 40
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{false}, // SPT_QUAT_X = 41
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{false}, // SPT_QUAT_Y = 42
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@@ -619,4 +619,4 @@ goos::Object decompile_sparticle_field_init(const TypeSpec& type,
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:size-assert #x10
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:flag-assert #x900000010
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)
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*/
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*/
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