decomp: Continuing full pass of gameplay code (#839)

* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`

* decomp: almost finish `process-taskable`

* blocked: mistycannon / pelican

* decomp: finish `babak-with-cannon` write a script to fix gsrc

* decomp: finish `process-taskable`

* decomp: finish `flutflut` and `yakow`

* decomp: finish `fishermans-boat`

* blocked: state decomp `training-obs`

* decomp: finish `muse`

* decomp: finish `bonelurker`

* blocked: state decomp in `quicksandlurker`| `balloonlurker`

* decomp: finish `assistant-village2`

* scripts: script to help updating goal_src

* starting to update goal_src

* tests: update ref tests

* src: more src updating

* src: waiting on `process-taskable` and `muse`

* blocked: `citb-plat` state decomp

* decomp: finish `square-platform`

* blocked: `orbit-plat` due to overlays + static data

* decomp: finish `qbert-plat`

* blocked: almost finish `misty-conveyor`, sparticle-callback

* blocked: jungle-mirrors

* blocked: state decomp in `swamp-blimp`

* decomp: finish `swamp-bat`

* decomp: finish `swamp-rat`

* decomp: finish `swamp-rat-nest`

* blocked: state decomp `kermit`

* decomp: finish `cavecrystal-light`

* decomp: finish `spiderwebs`

* blocked: state decomp `dark-crystal`

* decomp: finish `baby-spider`

* decomp: finish `mother-spider-h`

* decomp: finish `mother-spider-proj`

* blocked: state decomp in `gnawer`

* blocked: state decomp in `driller-lurker`

* blocked: `sun-exit-chamber` breaks when adding handle cast

* decomp: finish `sunken-water`

* blocked: `target-tube` ShortCircuitElement::push_to_stack

* decomp: finish `sunken-fish`

* blocked: `minecart` decomp crash when adding stack cast

* decomp: finish `assistant-village3`

* decomp: finish `sage-village3`

* blocked: `cave-trap` done but ran into `go` issue

* blocked: `spider-egg` state decomp

* decomp: finish `target-snowball`

* blocked/stuck: `target-ice` decomp issue around cpad

* pausing: ice-cube has some weird collide-shape-prim handling

* blocked: `snow-ball` state decomp

* blocked: `snow-bumper` state decomp

* decomp: finish `snow-ram-h`

* decomp: finish `yeti`

* decomp: finish `assistant-lavatube`

* re-enable the float cast log

* decomp: updating to new sparticle definitions

* decomp: address feedback up to `swamp-rat-nest`

* address remaining feedback

* all-types: move the `pointer` def

* add back temporary `hud-hidden?`
This commit is contained in:
Tyler Wilding
2021-09-28 20:42:00 -04:00
committed by GitHub
parent 4e7cdc7498
commit dd959d0d0d
136 changed files with 55142 additions and 5105 deletions
+3 -3
View File
@@ -148,9 +148,9 @@ const SparticleFieldDecomp field_kinds[68] = {
{true, FieldKind::FLOAT_WITH_RAND}, // SPT_FADE_G = 34
{true, FieldKind::FLOAT_WITH_RAND}, // SPT_FADE_B = 35
{true, FieldKind::FLOAT_WITH_RAND}, // SPT_FADE_A = 36
{false}, // SPT_ACCEL_X = 37
{true, FieldKind::FLOAT_WITH_RAND}, // SPT_ACCEL_X = 37
{true, FieldKind::FLOAT_WITH_RAND}, // SPT_ACCEL_Y = 38
{false}, // SPT_ACCEL_Z = 39
{true, FieldKind::FLOAT_WITH_RAND}, // SPT_ACCEL_Z = 39
{false}, // SPT_DUMMY = 40
{false}, // SPT_QUAT_X = 41
{false}, // SPT_QUAT_Y = 42
@@ -619,4 +619,4 @@ goos::Object decompile_sparticle_field_init(const TypeSpec& type,
:size-assert #x10
:flag-assert #x900000010
)
*/
*/