[jak 2] fix texture lookup problem (#2373)

This should fix a bunch of texture-related issues by generating a table
of overlapping textures and just... adjusting them slightly so they
don't overlap. It's not the most elegant solution in the world, but I
think it's no worse than the existing hard-coded tpage dir stuff.
This commit is contained in:
water111
2023-03-21 19:41:14 -04:00
committed by GitHub
parent f276251a3a
commit df646282ab
10 changed files with 1628 additions and 9 deletions
+6 -6
View File
@@ -537,7 +537,7 @@ TPageResultStats process_tpage(ObjectFileData& data,
file_util::write_rgba_png(texture_dump_dir / fmt::format("{}.png", tex.name), out.data(),
tex.w, tex.h);
texture_db.add_texture(texture_page.id, tex_id, out, tex.w, tex.h, tex.name,
texture_page.name, level_names, tex.num_mips);
texture_page.name, level_names, tex.num_mips, tex.dest[0]);
stats.successful_textures++;
} else if (tex.psm == int(PSM::PSMT8) && tex.clutpsm == int(CPSM::PSMCT16)) {
// will store output pixels, rgba (8888)
@@ -580,7 +580,7 @@ TPageResultStats process_tpage(ObjectFileData& data,
file_util::write_rgba_png(texture_dump_dir / fmt::format("{}.png", tex.name), out.data(),
tex.w, tex.h);
texture_db.add_texture(texture_page.id, tex_id, out, tex.w, tex.h, tex.name,
texture_page.name, level_names, tex.num_mips);
texture_page.name, level_names, tex.num_mips, tex.dest[0]);
stats.successful_textures++;
} else if (tex.psm == int(PSM::PSMCT16) && tex.clutpsm == 0) {
// not a clut.
@@ -605,7 +605,7 @@ TPageResultStats process_tpage(ObjectFileData& data,
file_util::write_rgba_png(texture_dump_dir / fmt::format("{}.png", tex.name), out.data(),
tex.w, tex.h);
texture_db.add_texture(texture_page.id, tex_id, out, tex.w, tex.h, tex.name,
texture_page.name, level_names, tex.num_mips);
texture_page.name, level_names, tex.num_mips, tex.dest[0]);
stats.successful_textures++;
} else if (tex.psm == int(PSM::PSMT4) && tex.clutpsm == int(CPSM::PSMCT16)) {
// will store output pixels, rgba (8888)
@@ -646,7 +646,7 @@ TPageResultStats process_tpage(ObjectFileData& data,
file_util::write_rgba_png(texture_dump_dir / fmt::format("{}.png", tex.name), out.data(),
tex.w, tex.h);
texture_db.add_texture(texture_page.id, tex_id, out, tex.w, tex.h, tex.name,
texture_page.name, level_names, tex.num_mips);
texture_page.name, level_names, tex.num_mips, tex.dest[0]);
stats.successful_textures++;
} else if (tex.psm == int(PSM::PSMT4) && tex.clutpsm == int(CPSM::PSMCT32)) {
// will store output pixels, rgba (8888)
@@ -687,7 +687,7 @@ TPageResultStats process_tpage(ObjectFileData& data,
file_util::write_rgba_png(texture_dump_dir / fmt::format("{}.png", tex.name), out.data(),
tex.w, tex.h);
texture_db.add_texture(texture_page.id, tex_id, out, tex.w, tex.h, tex.name,
texture_page.name, level_names, tex.num_mips);
texture_page.name, level_names, tex.num_mips, tex.dest[0]);
stats.successful_textures++;
} else if (tex.psm == int(PSM::PSMCT32) && tex.clutpsm == 0) {
// not a clut.
@@ -712,7 +712,7 @@ TPageResultStats process_tpage(ObjectFileData& data,
file_util::write_rgba_png(texture_dump_dir / fmt::format("{}.png", tex.name), out.data(),
tex.w, tex.h);
texture_db.add_texture(texture_page.id, tex_id, out, tex.w, tex.h, tex.name,
texture_page.name, level_names, tex.num_mips);
texture_page.name, level_names, tex.num_mips, tex.dest[0]);
stats.successful_textures++;
}