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small jak 2 bug fixes (#2649)
- elec gates now always render at max quality if you have PS2 lods disabled. the original render distances are so low that the one in caspad is impossible to see in normal gameplay. - `fort-entry-gate-11` and `com-airlock-outer-13` are specifically banned from the all actors hack because they are placed in a bad spot and Naughty Dog did not program the airlocks very well. - fixed NPC talk distance being bad for 1 frame. - fix `sew-scare-grunt` erroneously keeping its spool anim active if you killed the enemy.
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@@ -216,7 +216,9 @@ Seen take in - `true-func` which takes no args TODO - seems fishy
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(< (vector-vector-distance (target-pos 0) s5-0) f30-0)
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;; PC PORT NOTE : added check so we don't use the wrong position for the distance check
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(and (logtest? (-> self draw status) (draw-control-status lod-set))
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(< (vector-vector-distance (target-pos 0) s5-0) f30-0))
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(< (- (-> self clock frame-counter) (-> self want-to-say)) (seconds 4))
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