d/jak2: finish cty-guard-turret-button | race-h | height-map-h and a lot of rigid-body (#1957)

Also cleaned up `data_decompiler.cpp` to make it a lot less verbose to
add a special case for an array field.
This commit is contained in:
Tyler Wilding
2022-10-11 23:20:36 -04:00
committed by GitHub
parent f7e1e73809
commit e3473c1902
197 changed files with 24065 additions and 614 deletions
@@ -0,0 +1,38 @@
# Creates the `*.gd` files that go in ./goal_src/<game>/dgos
# Takes input from the `dgo.txt` file that is generated by the decompiler
# Run with all inputs enabled to get all the info!
# example - python .\scripts\gsrc\skeleton_creation\generated-dgo-files.py --game jak2 --dgotxt .\decompiler_out\jak2\dgo.txt
import argparse
parser = argparse.ArgumentParser("generate-dgo-files")
parser.add_argument("--game", help="The name of the game", type=str)
parser.add_argument("--dgotxt", help="Path to the dgo.txt file", type=str)
args = parser.parse_args()
# Read in the dgo.txt file
with open(args.dgotxt, "r") as f:
lines = f.readlines()[2:] # skip the first two lines, assumed to be a comment header and an empty line
# OpenGOAL still doesn't have a data serialization/deserialization format
# so read line by line, assuming each DGO is seperated by an empty line
current_dgo_name = None
current_dgo_lines = []
for line in lines:
if line.strip() == "":
# Write out contents to the .gd file
if current_dgo_name is not None:
path = "./goal_src/{}/dgos/{}".format(args.game, current_dgo_name)
print("writing to {}".format(path))
with open(path, "w") as wf:
wf.writelines(current_dgo_lines)
current_dgo_name = None
current_dgo_lines = []
continue
if ".CGO" in line or ".DGO" in line:
print("found one! - {}".format(line.strip()))
# figure out the name
current_dgo_name = line.replace("(", "").replace("\"", "").strip().lower().replace(".dgo", ".gd").replace(".cgo", ".gd")
print(current_dgo_name)
if current_dgo_name is not None:
current_dgo_lines.append(line)