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d/jak2: finish cty-guard-turret-button | race-h | height-map-h and a lot of rigid-body (#1957)
Also cleaned up `data_decompiler.cpp` to make it a lot less verbose to add a special case for an array field.
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@@ -452,7 +452,7 @@
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(set! (-> collision-shape total-prims) (the-as uint 1))
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(set! (-> collision-shape root-prim) collision-mesh)
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)
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((method-of-object collision-shape collide-shape-method-54))
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(collide-shape-method-54 collision-shape)
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(set! (-> collision-shape nav-radius) (* 0.75 (-> collision-shape root-prim local-sphere w)))
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(let ((prim (-> collision-shape root-prim)))
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(set! (-> collision-shape backup-collide-as) (-> prim prim-core collide-as))
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+1
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@@ -77,7 +77,7 @@
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(set! (-> collision-shape total-prims) (the-as uint 1))
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(set! (-> collision-shape root-prim) collision-mesh)
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)
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((method-of-object collision-shape collide-shape-method-54))
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(collide-shape-method-54 collision-shape)
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(set! (-> collision-shape nav-radius) (* 0.75 (-> collision-shape root-prim local-sphere w)))
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(let ((prim (-> collision-shape root-prim)))
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(set! (-> collision-shape backup-collide-as) (-> prim prim-core collide-as))
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