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[graphics] merc2 renderer (#1374)
* tfrag3 data for merc2 * dma hooks for merc2 * start designing merc2 opengl, seems like the simple approach will be the best here * before bone packing experiment * fix up bones.gc * use uniform buffer * speedup, fix faces and eyes * final fixes
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@@ -5,6 +5,7 @@
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namespace decompiler {
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void MercCtrlHeader::from_ref(TypedRef tr, const DecompilerTypeSystem& dts) {
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st_magic = read_plain_data_field<u32>(tr, "st-magic", dts);
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xyz_scale = read_plain_data_field<float>(tr, "xyz-scale", dts);
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st_out_a = read_plain_data_field<u32>(tr, "st-out-a", dts);
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st_out_b = read_plain_data_field<u32>(tr, "st-out-b", dts);
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