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[graphics] merc2 renderer (#1374)
* tfrag3 data for merc2 * dma hooks for merc2 * start designing merc2 opengl, seems like the simple approach will be the best here * before bone packing experiment * fix up bones.gc * use uniform buffer * speedup, fix faces and eyes * final fixes
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@@ -9,6 +9,7 @@
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#include <cstring>
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#include <cstdio>
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#include <common/versions.h>
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#include "common/log/log.h"
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#include "klink.h"
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#include "fileio.h"
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#include "kscheme.h"
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@@ -778,6 +779,7 @@ void link_control::finish(bool jump_from_c_to_goal) {
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*EnableMethodSet = *EnableMethodSet + m_keep_debug;
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ObjectFileHeader* ofh = m_link_block_ptr.cast<ObjectFileHeader>().c();
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lg::info("link finish: {}", m_object_name);
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if (ofh->object_file_version == 3) {
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// todo check function type of entry
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