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[runtime] fix gamepad race condition, only allow gamepad for pad 0, fix defstatehandler, allow mapping any pad w/ keyboard (#993)
* fix gamepad race condition, only allow gamepad for pad 0, fix `defstatehandler`, allow mapping any pad w/ keyboard * dont render debug stuff with manylevel hack
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@@ -731,6 +731,7 @@ void InitMachine_PCPort() {
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make_function_symbol_from_c("pc-pad-get-mapped-button", (void*)Gfx::get_mapped_button);
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make_function_symbol_from_c("pc-pad-input-map-save!", (void*)Gfx::input_mode_save);
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make_function_symbol_from_c("pc-pad-input-mode-set", (void*)Gfx::input_mode_set);
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make_function_symbol_from_c("pc-pad-input-pad-set", (void*)Pad::input_mode_pad_set);
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make_function_symbol_from_c("pc-pad-input-mode-get", (void*)Pad::input_mode_get);
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make_function_symbol_from_c("pc-pad-input-key-get", (void*)Pad::input_mode_get_key);
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make_function_symbol_from_c("pc-pad-input-index-get", (void*)Pad::input_mode_get_index);
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