add floats and inline stuff

This commit is contained in:
water
2020-09-13 10:40:21 -04:00
parent 90a7e9b4b9
commit e7f8620c92
20 changed files with 434 additions and 21 deletions
+32
View File
@@ -13,6 +13,9 @@ uint32_t push_data_to_byte_vector(T data, std::vector<uint8_t>& v) {
}
} // namespace
////////////////
// StaticString
////////////////
StaticString::StaticString(std::string data, int _seg) : text(std::move(data)), seg(_seg) {}
std::string StaticString::print() const {
@@ -48,4 +51,33 @@ void StaticString::generate(emitter::ObjectGenerator* gen) {
int StaticString::get_addr_offset() const {
return BASIC_OFFSET;
}
////////////////
// StaticFloat
////////////////
StaticFloat::StaticFloat(float _value, int _seg) : value(_value), seg(_seg) {}
StaticObject::LoadInfo StaticFloat::get_load_info() const {
LoadInfo info;
info.requires_load = true;
info.load_size = 4;
info.load_signed = false;
info.prefer_xmm = true;
return info;
}
void StaticFloat::generate(emitter::ObjectGenerator* gen) {
rec = gen->add_static_to_seg(seg, 4);
auto& d = gen->get_static_data(rec);
push_data_to_byte_vector<float>(value, d);
}
int StaticFloat::get_addr_offset() const {
return 0;
}
std::string StaticFloat::print() const {
return fmt::format("(sf {})", value);
}