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[collision] implement most of background collision, spawn target! (#1076)
* fill collide cache with bounding box working * yprobe fully working for background at least * target * final cleanup, add a bit more foreground mesh stuff that is untested * warnings, merge issues * tests * revert debug changes, format' * rendering perf
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@@ -889,6 +889,7 @@ void ultimate_memcpy(void* dst, void* src, uint32_t size) {
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auto sym = find_symbol_from_c("ultimate-memcpy");
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if (sym->value == 0) {
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memmove(dst, src, size);
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return;
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}
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gfunc_774.offset = sym->value;
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}
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