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decomp3: more misc files (#3349)
- `pat-h` - `engines` - `res-h` - `res` - `fact-h` - `game-info-h` - `wind-h` - `merc-h` - `shadow-vu1-h` - `shadow-cpu-h` - `dynamics-h` - `memcard-h` - `surface-h` - part of `gui-h` - `ambient-h` - `speech-h` - `prototype-h` - `smush-control-h` - `generic-merc-h` - `generic-work-h` - `collide-func-h` - `collide-mesh-h` - `collide-shape-h` (only missing the `new` method for `collide-shape` because we don't have `process-drawable` yet and that also needs joint stuff etc.) - `collide-touch-h` - `collide-edge-grab-h` - `lightning-h` This also adds argument name remaps for the `relocate` and `mem-usage` methods (Jak 1 and 2 ref tests were updated, but not the gsrc).
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@@ -973,6 +973,8 @@ const std::unordered_map<
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{"ocean-near-indices",
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{{"data", ArrayFieldDecompMeta(TypeSpec("ocean-near-index"), 32)}}},
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{"ocean-mid-masks", {{"data", ArrayFieldDecompMeta(TypeSpec("ocean-mid-mask"), 8)}}},
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{"lightning-probe-vars",
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{{"probe-dirs", ArrayFieldDecompMeta(TypeSpec("vector"), 16)}}},
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}}};
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goos::Object decompile_structure(const TypeSpec& type,
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