Decompiler: Cleanup CLI and make overriding the config much easier (#1711)

* decomp: cleaned up CLI for decompiler

* decomp: much more flexible and clean decomp override mechanism

* decomp: cleanup scripts
This commit is contained in:
Tyler Wilding
2022-07-29 20:10:11 -04:00
committed by GitHub
parent a04bdff80d
commit eaac247074
12 changed files with 60 additions and 408 deletions
+43 -58
View File
@@ -17,13 +17,11 @@
#include "decompiler/data/streamed_audio.h"
#include "decompiler/level_extractor/extract_level.h"
#include "third-party/CLI11.hpp"
int main(int argc, char** argv) {
ArgumentGuard u8_guard(argc, argv);
Timer decomp_timer;
fmt::print("[Mem] Top of main: {} MB\n", get_peak_rss() / (1024 * 1024));
using namespace decompiler;
if (!file_util::setup_project_path(std::nullopt)) {
return 1;
}
@@ -33,72 +31,52 @@ int main(int argc, char** argv) {
lg::set_flush_level(lg::level::info);
lg::initialize();
init_opcode_info();
fs::path config_path;
fs::path in_folder;
fs::path out_folder;
if (argc < 4) {
printf(
"Usage: decompiler <config_file> <in_folder> <out_folder> "
"[bool_flag_name=true/false...]\n");
return 1;
}
fmt::print("[Mem] After init: {} MB\n", get_peak_rss() / (1024 * 1024));
std::string config_override = "{}";
CLI::App app{"OpenGOAL Decompiler"};
app.add_option("config-path", config_path,
"Path to the decompiler config .jsonc file. ie. "
"./decompiler/config/jak1_ntsc_black_label.jsonc")
->required();
app.add_option("in-folder", in_folder,
"The path containing the iso_data folders. ie. ./iso_data/. Assumes the "
"'gameName' from the config as a sub-directory")
->required();
app.add_option("out-folder", out_folder,
"The path for where the decompiler should place it's outputs. Assumes the "
"'gameName' from the config as a sub-directory")
->required();
app.add_option("--config-override", config_override,
"JSON provided will be merged with the specified config, use to override options");
app.validate_positionals();
CLI11_PARSE(app, argc, argv);
// Validate arguments
using namespace decompiler;
// collect all files to process
Config config;
try {
// Allow overriding config boolean flags via CLI
// There are very minimum guard-rails here
//
// "<key>=<override>"
//
// This allows us to run scripts that deviate from the defaults
std::map<std::string, bool> overrides;
if (argc > 4) {
for (int i = 4; i < argc; i++) {
std::string val = argv[i];
if (val.find('=') == std::string::npos) {
printf("Aborting - invalid flag override syntax\n");
printf(
"Usage: decompiler <config_file> <in_folder> <out_folder> "
"[bool_flag_name=true/false...]\n");
return 1;
}
auto pair = split_string(argv[i], '=');
if (pair.size() > 2) {
printf("Aborting - invalid flag override syntax, provide pairs!\n");
printf(
"Usage: decompiler <config_file> <in_folder> <out_folder> "
"[bool_flag_name=true/false...]\n");
return 1;
}
if (pair.at(1) != "true" && pair.at(1) != "false") {
printf("Aborting - invalid flag override syntax, true|false only!\n");
printf(
"Usage: decompiler <config_file> <in_folder> <out_folder> "
"[bool_flag_name=true/false...]\n");
return 1;
}
overrides.insert({pair.at(0), pair.at(0) == "true"});
}
}
config = read_config_file(argv[1], overrides);
config = read_config_file(config_path, config_override);
} catch (const std::exception& e) {
lg::error("Failed to parse config: {}", e.what());
return 1;
}
// std::string in_folder = file_util::combine_path(argv[2], config.game_name);
fs::path in_folder = fs::path(argv[2]) / config.game_name;
fs::path out_folder = fs::path(argv[3]) / config.game_name;
in_folder = in_folder / config.game_name;
// Verify the in_folder is correct
if (!exists(in_folder)) {
fmt::print("Aborting - 'in_folder' does not exist '{}'\n", in_folder.string());
return 1;
}
out_folder = out_folder / config.game_name;
file_util::create_dir_if_needed(out_folder);
file_util::create_dir_if_needed(out_folder / "assets");
// Warning message if expected ELF isn't found, user could be using bad assets / didn't extract
// the ISO properly
if (!config.expected_elf_name.empty() && !exists(in_folder / config.expected_elf_name)) {
@@ -108,6 +86,16 @@ int main(int argc, char** argv) {
in_folder.string(), config.expected_elf_name);
}
// -- Begin the Decompilation!
Timer decomp_timer;
fmt::print("[Mem] Top of main: {} MB\n", get_peak_rss() / (1024 * 1024));
init_opcode_info();
fmt::print("[Mem] After init: {} MB\n", get_peak_rss() / (1024 * 1024));
std::vector<fs::path> dgos, objs, strs;
for (const auto& dgo_name : config.dgo_names) {
dgos.push_back(in_folder / dgo_name);
@@ -121,9 +109,6 @@ int main(int argc, char** argv) {
strs.push_back(in_folder / str_name);
}
file_util::create_dir_if_needed(out_folder);
file_util::create_dir_if_needed(out_folder / "assets");
if (config.rip_levels) {
file_util::create_dir_if_needed(file_util::get_jak_project_dir() / "debug_out");
}