diff --git a/game/graphics/opengl_renderer/OpenGLRenderer.h b/game/graphics/opengl_renderer/OpenGLRenderer.h index af685abc6b..773f34bbb4 100644 --- a/game/graphics/opengl_renderer/OpenGLRenderer.h +++ b/game/graphics/opengl_renderer/OpenGLRenderer.h @@ -136,8 +136,8 @@ class OpenGLRenderer { Fbo* render_fbo = nullptr; // the selected fbo from the three above to use for rendering } m_fbo_state; - GLuint screen_vao = 0; // vertex array object for a screen-space draw - GLuint screen_vbo = 0; // vertex buffer object for a screen-space draw + GLuint screen_vao = 0; // vertex array object for a screen-space draw + GLuint screen_vbo = 0; // vertex buffer object for a screen-space draw std::unique_ptr m_jak2_eye_renderer; std::unique_ptr m_jak3_eye_renderer;