deps: SDL update to 2.30.0 (#3384)

In the hopes that some things have been fixed in the last year
(GAME_CONTROLLER init time, etc)

Make sure this does not regress #2691
This commit is contained in:
Tyler Wilding
2024-03-05 22:12:13 -05:00
committed by GitHub
parent 60db0e5ef9
commit ecd6091d7f
1295 changed files with 87263 additions and 281799 deletions
+3 -3
View File
@@ -118,7 +118,7 @@ initializeTextures(SDL_Renderer *renderer)
/* load the ship */
bmp_surface = SDL_LoadBMP("ship.bmp");
if (bmp_surface == NULL) {
if (!bmp_surface) {
fatalError("could not ship.bmp");
}
/* set blue to transparent on the ship */
@@ -140,7 +140,7 @@ initializeTextures(SDL_Renderer *renderer)
/* load the space background */
bmp_surface = SDL_LoadBMP("space.bmp");
if (bmp_surface == NULL) {
if (!bmp_surface) {
fatalError("could not load space.bmp");
}
/* create space texture from surface */
@@ -179,7 +179,7 @@ main(int argc, char *argv[])
printf("There are %d joysticks available\n", SDL_NumJoysticks());
printf("Default joystick (index 0) is %s\n", SDL_JoystickName(0));
accelerometer = SDL_JoystickOpen(0);
if (accelerometer == NULL) {
if (!accelerometer) {
fatalError("Could not open joystick (accelerometer)");
}
printf("joystick number of axis = %d\n",