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https://github.com/open-goal/jak-project
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deps: SDL update to 2.30.0 (#3384)
In the hopes that some things have been fixed in the last year (GAME_CONTROLLER init time, etc) Make sure this does not regress #2691
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+3
-3
@@ -118,7 +118,7 @@ initializeTextures(SDL_Renderer *renderer)
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/* load the ship */
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bmp_surface = SDL_LoadBMP("ship.bmp");
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if (bmp_surface == NULL) {
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if (!bmp_surface) {
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fatalError("could not ship.bmp");
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}
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/* set blue to transparent on the ship */
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@@ -140,7 +140,7 @@ initializeTextures(SDL_Renderer *renderer)
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/* load the space background */
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bmp_surface = SDL_LoadBMP("space.bmp");
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if (bmp_surface == NULL) {
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if (!bmp_surface) {
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fatalError("could not load space.bmp");
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}
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/* create space texture from surface */
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@@ -179,7 +179,7 @@ main(int argc, char *argv[])
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printf("There are %d joysticks available\n", SDL_NumJoysticks());
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printf("Default joystick (index 0) is %s\n", SDL_JoystickName(0));
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accelerometer = SDL_JoystickOpen(0);
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if (accelerometer == NULL) {
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if (!accelerometer) {
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fatalError("Could not open joystick (accelerometer)");
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}
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printf("joystick number of axis = %d\n",
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