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deps: SDL update to 2.30.0 (#3384)
In the hopes that some things have been fixed in the last year (GAME_CONTROLLER init time, etc) Make sure this does not regress #2691
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@@ -57,7 +57,7 @@ initializeTexture(SDL_Renderer *renderer)
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{
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SDL_Surface *bmp_surface;
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bmp_surface = SDL_LoadBMP("stroke.bmp");
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if (bmp_surface == NULL) {
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if (!bmp_surface) {
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fatalError("could not load stroke.bmp");
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}
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brush =
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