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https://github.com/open-goal/jak-project
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[decomp] add shrubbery renderer (#1914)
as with last time, fog and time of day are still garbage, but it still works:  The shrub near render is just falling back to generic again.
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@@ -175,15 +175,11 @@ std::vector<level_tools::TextureRemap> extract_bsp_from_level(const ObjectFileDB
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extract_tie(as_tie_tree, fmt::format("{}-{}-tie", dgo_name, i++),
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bsp_header.texture_remap_table, tex_db, level_data, false);
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} else if (draw_tree->my_type() == "drawable-tree-instance-shrub") {
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if (db.version() == GameVersion::Jak2) {
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lg::warn("skipping drawable-tree-instance-shrub extraction for jak 2");
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} else {
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auto as_shrub_tree =
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dynamic_cast<level_tools::shrub_types::DrawableTreeInstanceShrub*>(draw_tree.get());
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ASSERT(as_shrub_tree);
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extract_shrub(as_shrub_tree, fmt::format("{}-{}-shrub", dgo_name, i++),
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bsp_header.texture_remap_table, tex_db, {}, level_data, false);
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}
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auto as_shrub_tree =
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dynamic_cast<level_tools::shrub_types::DrawableTreeInstanceShrub*>(draw_tree.get());
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ASSERT(as_shrub_tree);
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extract_shrub(as_shrub_tree, fmt::format("{}-{}-shrub", dgo_name, i++),
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bsp_header.texture_remap_table, tex_db, {}, level_data, false);
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} else if (draw_tree->my_type() == "drawable-tree-collide-fragment" && extract_collision) {
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auto as_collide_frags =
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dynamic_cast<level_tools::DrawableTreeCollideFragment*>(draw_tree.get());
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