diff --git a/game/graphics/display.cpp b/game/graphics/display.cpp index d5a3363a04..92415402ad 100644 --- a/game/graphics/display.cpp +++ b/game/graphics/display.cpp @@ -106,7 +106,8 @@ int InitMainDisplay(int width, int height, const char* title, GfxSettings& setti return 1; } - auto display = Gfx::GetRenderer(settings.renderer)->make_main_display(width, height, title, settings); + auto display = + Gfx::GetRenderer(settings.renderer)->make_main_display(width, height, title, settings); if (display == NULL) { lg::error("Failed to make main display."); return 1; diff --git a/game/graphics/gfx.cpp b/game/graphics/gfx.cpp index 2a3333ba01..882151007c 100644 --- a/game/graphics/gfx.cpp +++ b/game/graphics/gfx.cpp @@ -182,8 +182,8 @@ void input_mode_save() { if (Pad::input_mode_get() == (u64)Pad::InputModeStatus::Enabled) { lg::error("Can't save controller mapping while mapping controller."); } else if (Pad::input_mode_get() == (u64)Pad::InputModeStatus::Disabled) { - g_settings.pad_mapping_info_backup = g_settings.pad_mapping_info; // copy to backup - g_settings.pad_mapping_info = Pad::g_input_mode_mapping; // set current mapping + g_settings.pad_mapping_info_backup = g_settings.pad_mapping_info; // copy to backup + g_settings.pad_mapping_info = Pad::g_input_mode_mapping; // set current mapping SaveSettings(); }