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[sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first * the goal code for sparticle * mips2c the first sparticle asm function * temp * particle processing no longer crashing * temp * working texture cache for vi1 and hud textures * sprites * cleanup 1 * temp * temp * add zstd library * temp * working * tests * include fix * uncomment * better decomp of sparticle stuff, part 1 * update references
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@@ -126,7 +126,7 @@ VuDisassembler::VuDisassembler() {
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add_op(VuInstrK::MUL, "mul").iemdt().dst_mask().dss_fd_fs_ft();
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add_op(VuInstrK::MULq, "mul").iemdt().dst_mask().dst_vfd().src_vfs().src_q().vft_zero();
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add_op(VuInstrK::SUB, "sub").iemdt().dst_mask().dss_fd_fs_ft();
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add_op(VuInstrK::MSUBbc, "msub").iemdt().dst_mask().dss_fd_fs_ft();
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add_op(VuInstrK::MSUBbc, "msub").iemdt().dst_mask().dss_fd_fs_ft().bc();
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add_op(VuInstrK::MADDA, "madda").iemdt().dst_mask().dst_acc().src_vfs().src_vft();
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add_op(VuInstrK::MULA, "mula").iemdt().dst_mask().dst_acc().src_vfs().src_vft();
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add_op(VuInstrK::MINIbc, "mini").iemdt().dst_mask().bc().dss_fd_fs_ft();
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