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[sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first * the goal code for sparticle * mips2c the first sparticle asm function * temp * particle processing no longer crashing * temp * working texture cache for vi1 and hud textures * sprites * cleanup 1 * temp * temp * add zstd library * temp * working * tests * include fix * uncomment * better decomp of sparticle stuff, part 1 * update references
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@@ -203,4 +203,5 @@
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- It is now a warning to redefine a constant.
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- Fix a bug where the size of static boxed arrays was only `length` and not `allocated-length`
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- It is now possible to call a method on a forward declared type. The forward declared type must be a basic.
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- Using `->` on a plain `pointer` or `inline-array` now generates an error instead of crashing the compiler
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- Using `->` on a plain `pointer` or `inline-array` now generates an error instead of crashing the compiler
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- It is now possible to use a macro to provide a static inline array element definition
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