[sparticle] 2d hud particles (#849)

* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
This commit is contained in:
water111
2021-09-26 11:41:58 -04:00
committed by GitHub
parent d777337095
commit f0ceea8b2e
158 changed files with 19773 additions and 44989 deletions
+2 -1
View File
@@ -203,4 +203,5 @@
- It is now a warning to redefine a constant.
- Fix a bug where the size of static boxed arrays was only `length` and not `allocated-length`
- It is now possible to call a method on a forward declared type. The forward declared type must be a basic.
- Using `->` on a plain `pointer` or `inline-array` now generates an error instead of crashing the compiler
- Using `->` on a plain `pointer` or `inline-array` now generates an error instead of crashing the compiler
- It is now possible to use a macro to provide a static inline array element definition