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[sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first * the goal code for sparticle * mips2c the first sparticle asm function * temp * particle processing no longer crashing * temp * working texture cache for vi1 and hud textures * sprites * cleanup 1 * temp * temp * add zstd library * temp * working * tests * include fix * uncomment * better decomp of sparticle stuff, part 1 * update references
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@@ -748,6 +748,13 @@ void vif_interrupt_callback() {
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}
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}
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/*!
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* Added in PC port.
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*/
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u32 offset_of_s7() {
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return s7.offset;
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}
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/*!
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* Final initialization of the system after the kernel is loaded.
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* This is called from InitHeapAndSymbol at the very end.
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