[sparticle] 2d hud particles (#849)

* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
This commit is contained in:
water111
2021-09-26 11:41:58 -04:00
committed by GitHub
parent d777337095
commit f0ceea8b2e
158 changed files with 19773 additions and 44989 deletions
+5 -1
View File
@@ -318,7 +318,11 @@ bool MakeSystem::make(const std::string& target, bool force, bool verbose) {
print_input(rule->input, '\n');
} else {
fmt::print("[{:3d}%] [{:8s}] {:.3f} ", percent, tool->name(), step_timer.getSeconds());
print_input(rule->input, '\r');
if (tool->name() == "goalc") {
print_input(rule->input, '\r');
} else {
print_input(rule->input, '\n');
}
}
}
}