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[sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first * the goal code for sparticle * mips2c the first sparticle asm function * temp * particle processing no longer crashing * temp * working texture cache for vi1 and hud textures * sprites * cleanup 1 * temp * temp * add zstd library * temp * working * tests * include fix * uncomment * better decomp of sparticle stuff, part 1 * update references
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@@ -318,7 +318,11 @@ bool MakeSystem::make(const std::string& target, bool force, bool verbose) {
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print_input(rule->input, '\n');
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} else {
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fmt::print("[{:3d}%] [{:8s}] {:.3f} ", percent, tool->name(), step_timer.getSeconds());
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print_input(rule->input, '\r');
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if (tool->name() == "goalc") {
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print_input(rule->input, '\r');
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} else {
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print_input(rule->input, '\n');
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}
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}
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}
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}
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