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[jak2] Fix unicode issue with GAME.CGO load (#3254)
Fix for https://github.com/open-goal/jak-project/issues/3244
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-1
@@ -235,7 +235,7 @@ void ee_runner(SystemThreadInterface& iface) {
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void ee_worker_runner(SystemThreadInterface& iface) {
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iface.initialization_complete();
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while (!iface.get_want_exit()) {
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const auto queues_weres_empty = g_background_worker.process_queues();
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const auto queues_weres_empty = !g_background_worker.process_queues();
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if (queues_weres_empty) {
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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}
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