diff --git a/game/assets/game_text.gp b/game/assets/game_text.gp index 30511466b0..8b8c237908 100644 --- a/game/assets/game_text.gp +++ b/game/assets/game_text.gp @@ -4,10 +4,11 @@ ;; you can find the game-text-version parsing in .cpp and an enum in goal-lib.gc (text - (jak1-v1 "assets/game_text.txt") ;; this is the decompiler-generated file! + ;; NOTE : we compile using the fixed v2 encoding because it's what we use. + (jak1-v2 "assets/game_text.txt") ;; this is the decompiler-generated file! ;; add custom files down here - (jak1-v1 "game/assets/jak1/text/game_text_en.gs") - (jak1-v1 "game/assets/jak1/text/game_text_ja.gs") + (jak1-v2 "game/assets/jak1/text/game_text_en.gs") + (jak1-v2 "game/assets/jak1/text/game_text_ja.gs") ) diff --git a/goal_src/engine/ui/text.gc b/goal_src/engine/ui/text.gc index 574f9b7f82..40d8da302e 100644 --- a/goal_src/engine/ui/text.gc +++ b/goal_src/engine/ui/text.gc @@ -507,7 +507,7 @@ ) ) (else - (if (= sv-176 95) + (if (= sv-176 3) (set! sv-176 32) ) (set! (-> *game-text-word* data sv-184) (the-as uint sv-176))