diff --git a/game/system/Deci2Server.h b/game/system/Deci2Server.h index a5d54fedf1..a92dc1b0cd 100644 --- a/game/system/Deci2Server.h +++ b/game/system/Deci2Server.h @@ -3,6 +3,7 @@ #include "common/cross_sockets/XSocketServer.h" #include "deci_common.h" +#include /// @brief Basic implementation of a DECI2 server. /// Works with deci2.cpp(sceDeci2) to implement the networking on target diff --git a/goalc/compiler/nrepl/ReplServer.cpp b/goalc/compiler/nrepl/ReplServer.cpp index e7762736d3..31b46d71d9 100644 --- a/goalc/compiler/nrepl/ReplServer.cpp +++ b/goalc/compiler/nrepl/ReplServer.cpp @@ -86,7 +86,7 @@ void ReplServer::ping_response() { std::string ping = fmt::format("Connected to OpenGOAL v{}.{} nREPL!", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR); lock(); - auto bytes_written = write_to_socket(accepted_socket, ping.c_str(), ping.size()); + write_to_socket(accepted_socket, ping.c_str(), ping.size()); unlock(); }