diff --git a/game/graphics/opengl_renderer/shaders/shrub.vert b/game/graphics/opengl_renderer/shaders/shrub.vert index ac4a5e99a2..51a6ca6cc7 100644 --- a/game/graphics/opengl_renderer/shaders/shrub.vert +++ b/game/graphics/opengl_renderer/shaders/shrub.vert @@ -69,7 +69,6 @@ void main() { vec4 tod_color = texelFetch(tex_T10, time_of_day_index, 0); // combine fragment_color *= tod_color * 4; - fragment_color.a *= 2; if (decal == 1) { fragment_color.xyz = vec3(1.0, 1.0, 1.0);