From f477127bf7384b0d19fe1fa2f48559f0696b3c28 Mon Sep 17 00:00:00 2001 From: water111 <48171810+water111@users.noreply.github.com> Date: Sat, 29 Jul 2023 15:57:49 -0400 Subject: [PATCH] [jak2] fix transparent shrub blending (#2853) ![image](https://github.com/open-goal/jak-project/assets/48171810/ae4d40bf-b061-45af-ba20-c546fc935f11) Should probably wait until the release just in case. But I'm 99% sure this line was just a mistake in the original implementation. --- game/graphics/opengl_renderer/shaders/shrub.vert | 1 - 1 file changed, 1 deletion(-) diff --git a/game/graphics/opengl_renderer/shaders/shrub.vert b/game/graphics/opengl_renderer/shaders/shrub.vert index ac4a5e99a2..51a6ca6cc7 100644 --- a/game/graphics/opengl_renderer/shaders/shrub.vert +++ b/game/graphics/opengl_renderer/shaders/shrub.vert @@ -69,7 +69,6 @@ void main() { vec4 tod_color = texelFetch(tex_T10, time_of_day_index, 0); // combine fragment_color *= tod_color * 4; - fragment_color.a *= 2; if (decal == 1) { fragment_color.xyz = vec3(1.0, 1.0, 1.0);