cmake: properly statically link SDL when applicable (#2762)

This commit is contained in:
Tyler Wilding
2023-06-20 22:25:47 -05:00
committed by GitHub
parent d3e7a48639
commit f980c733b2
3 changed files with 9 additions and 4 deletions
@@ -27,7 +27,6 @@ fi
mkdir -p $DEST/data
mkdir -p $DEST/data/launcher/
mkdir -p $DEST/data/decompiler/
mkdir -p $DEST/data/assets
mkdir -p $DEST/data/game
mkdir -p $DEST/data/log
mkdir -p $DEST/data/game/graphics/opengl_renderer/
@@ -15,7 +15,6 @@ cp $BIN_SOURCE/extractor.exe $DEST
mkdir -p $DEST/data
mkdir -p $DEST/data/launcher/
mkdir -p $DEST/data/decompiler/
mkdir -p $DEST/data/assets
mkdir -p $DEST/data/game
mkdir -p $DEST/data/log
mkdir -p $DEST/data/game/graphics/opengl_renderer/