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release: include error metadata file for launcher purposes (#1463)
* release: include error metadata file for launcher purposes * release: put release assets in the top level of the 7z/tarball (no out/ dir) * extractor: ensure critical directories are created * extractor: handle weird Win32 path prefix `\\?\` by stripping it out * release: avoid using `-C` with `tar`
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@@ -261,6 +261,9 @@ void decompile(std::filesystem::path jak1_input_files) {
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db.find_code(config);
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db.process_labels();
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// ensure asset dir exists
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file_util::create_dir_if_needed(file_util::get_file_path({"assets"}));
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// text files
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{
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auto result = db.process_game_text_files(config);
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