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[jak3] Work on getting the game loop running
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@@ -400,6 +400,8 @@ PcTextureId TexturePool::allocate_pc_port_texture(GameVersion version) {
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return PcTextureId(get_jak1_tpage_dir().size() - 1, m_next_pc_texture_to_allocate++);
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case GameVersion::Jak2:
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return PcTextureId(get_jak2_tpage_dir().size() - 1, m_next_pc_texture_to_allocate++);
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case GameVersion::Jak3:
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return PcTextureId(get_jak3_tpage_dir().size() - 1, m_next_pc_texture_to_allocate++);
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default:
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ASSERT_NOT_REACHED();
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}
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