From fde7b3befbd8e937ffad9b478f336f2fe774ab18 Mon Sep 17 00:00:00 2001 From: Matt Dallmeyer Date: Mon, 8 Dec 2025 14:43:18 -0800 Subject: [PATCH] [jak3] Fix temple % warp split (#4086) I realized this `temple-defend-door-4` was getting triggered twice, once during the temple skip % warp, then again when entering palace ruins % warp (because it's un-closed by a restart mission, since the overall `temple-defend` task isn't closed). `temple-defend-introduction` remains closed after the restart mission, so works better here. --- goal_src/jak3/pc/features/autosplit-h.gc | 2 +- goal_src/jak3/pc/features/autosplit.gc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/goal_src/jak3/pc/features/autosplit-h.gc b/goal_src/jak3/pc/features/autosplit-h.gc index 670c3b14f5..77ed8631bd 100644 --- a/goal_src/jak3/pc/features/autosplit-h.gc +++ b/goal_src/jak3/pc/features/autosplit-h.gc @@ -155,7 +155,7 @@ (arena-fight-1-throne uint8) ;; after arena 1 cutscene (nest-eggs-tunnel uint8) ;; % warp for cave skip (int-temple-climb uint8) ;; entering templex courtyard - (temple-defend-door-4 uint8) ;; % warp for full temple skip + (int-temple-defend uint8) ;; % warp for full temple skip (use intro instead of defend-door-4 since that's un-closed by restart mission) (palace-ruins-patrol-stadium uint8) ;; % warp for palace ruins (no oob restricted) (int-city-bbush-get-to-26 uint8) ;; start bbush outside mineboss exit (no oob unrestricted/easier any%+heromode palace ruins) (int-city-bbush-get-to-31 uint8) ;; start bbush in new haven (harder any%+hero mode palace ruins) diff --git a/goal_src/jak3/pc/features/autosplit.gc b/goal_src/jak3/pc/features/autosplit.gc index aab52b1f1b..25b920fc83 100644 --- a/goal_src/jak3/pc/features/autosplit.gc +++ b/goal_src/jak3/pc/features/autosplit.gc @@ -238,7 +238,7 @@ (autosplit-flag-task-node-closed! arena-fight-1-throne arena-fight-1-throne) ;; after arena 1 cutscene (autosplit-flag-task-node-closed! nest-eggs-tunnel nest-eggs-tunnel) ;; % warp for cave skip (autosplit-flag-task-node-closed! int-temple-climb temple-climb-introduction) ;; entering templex courtyard - (autosplit-flag-task-node-closed! temple-defend-door-4 temple-defend-door-4) ;; % warp for full temple skip + (autosplit-flag-task-node-closed! int-temple-defend temple-defend-introduction) ;; % warp for full temple skip (use intro instead of defend-door-4 since that's un-closed by restart mission) (autosplit-flag-task-node-closed! palace-ruins-patrol-stadium palace-ruins-patrol-stadium) ;; % warp for palace ruins (no oob restricted) (autosplit-flag-task-node-closed! int-city-bbush-get-to-26 city-bbush-get-to-26-introduction) ;; start bbush outside mineboss exit (no oob unrestricted/easier any%+heromode palace ruins) (autosplit-flag-task-node-closed! int-city-bbush-get-to-31 city-bbush-get-to-31-introduction) ;; start bbush in new haven (harder any%+hero mode palace ruins)