[opengoal] make none a child of object (#3001)

Previously, `object` and `none` were both top-level types. This made
decompilation rather messy as they have no LCA and resulted in a lot of
variables coming out as type `none` which is very very wrong and
additionally there were plenty of casts to `object`. This changes it so
`none` becomes a child of `object` (it is still represented by
`NullType` which remains unusable in compilation).

This change makes `object` the sole top-level type, and the type that
can represent *any* GOAL object. I believe this matches the original
GOAL built-in type structure. A function that has a return type of
`object` can now return an integer or a `none` at the same time.
However, keep in mind that the return value of `(none)` is still
undefined, just as before. This also makes a cast to `object`
meaningless in 90% of the situations it showed up in (as every single
thing is already an `object`) and the decompiler will no longer emit
them. Casts to `none` are also reduced. Yay!

Additionally, state handlers also don't get the final `(none)` printed
out anymore. The return type of a state handler is completely
meaningless outside the event handler (which is return type `object`
anyway) so there are no limitations on what the last form needs to be. I
did this instead of making them return `object` to trick the decompiler
into not trying to output a variable to be used as a return value
(internally, in the decompiler they still have return type `none`, but
they have `object` elsewhere).

Fixes #1703 
Fixes #830 
Fixes #928
This commit is contained in:
ManDude
2023-09-22 10:54:49 +01:00
committed by GitHub
parent 697b07abd5
commit fe491c2b5e
964 changed files with 24949 additions and 39444 deletions
+5 -4
View File
@@ -1147,13 +1147,13 @@ FormElement* rewrite_as_case_with_else(LetElement* in, const Env& env, FormPool&
return pool.alloc_element<CaseElement>(in->entries().at(0).src, entries, cond->else_ir);
}
bool var_equal(const Env& env, const RegisterAccess& a, std::optional<RegisterAccess> b) {
bool var_equal(const Env& env, RegisterAccess a, std::optional<RegisterAccess> b) {
ASSERT(b);
return env.get_variable_name_name_only(*b) == env.get_variable_name_name_only(a);
}
Form* match_ja_set(const Env& env,
const RegisterAccess& ch_var,
RegisterAccess ch_var,
const std::string& field_name,
int arr_idx,
Form* in,
@@ -1712,8 +1712,9 @@ FormElement* rewrite_attack_info(LetElement* in, const Env& env, FormPool& pool)
enum AttackInfoFieldKind { DEFAULT, VECTOR, METERS, DEGREES };
const static std::map<std::string, std::pair<int, AttackInfoFieldKind>> possible_args_jak1 = {
{"vector", {1, VECTOR}}, {"mode", {5, DEFAULT}}, {"shove-back", {6, DEFAULT}},
{"shove-up", {7, DEFAULT}}, {"control", {10, DEFAULT}}, {"angle", {11, DEFAULT}},
{"vector", {1, VECTOR}}, {"attacker", {3, DEFAULT}}, {"mode", {5, DEFAULT}},
{"shove-back", {6, DEFAULT}}, {"shove-up", {7, DEFAULT}}, {"control", {10, DEFAULT}},
{"angle", {11, DEFAULT}},
};
const static std::map<std::string, std::pair<int, AttackInfoFieldKind>> possible_args_jak2 = {
{"vector", {1, VECTOR}},