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Documentation cleanup and some feature improvements (#1155)
* ci: switch to codacy for coverage * docs: update badges * decomp: allow overriding config flags via CLI * cleanup: top level file cleanup * docs: big README overhaul Attempt to close #1128 and #1086 * decomp: attempt to detect if `iso_data` is missing or wrongly extracted * game: switch to `fpng` for screenshots, allow for compression closes #1035 * game: switch vsync control to a checkbox * lint: format cpp files * lint: format json files * docs/scripts: organize taskfile
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@@ -22,14 +22,24 @@ nlohmann::json read_json_file_from_config(const nlohmann::json& cfg, const std::
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/*!
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* Parse the main config file and return decompiler config.
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*/
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Config read_config_file(const std::string& path_to_config_file) {
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Config read_config_file(const std::string& path_to_config_file,
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const std::map<std::string, bool>& overrides) {
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Config config;
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auto config_str = file_util::read_text_file(path_to_config_file);
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auto cfg = parse_commented_json(config_str, path_to_config_file);
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// Override JSON
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for (auto const& [key, val] : overrides) {
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fmt::print("[Config] - Overwriting '{}' with '{}'\n", key, val);
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cfg[key] = val;
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}
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config.game_version = cfg.at("game_version").get<int>();
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config.text_version = cfg.at("text_version").get<GameTextVersion>();
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config.game_name = cfg.at("game_name").get<std::string>();
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if (cfg.contains("expected_elf_name")) {
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config.expected_elf_name = cfg.at("expected_elf_name").get<std::string>();
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}
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auto inputs_json = read_json_file_from_config(cfg, "inputs_file");
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config.dgo_names = inputs_json.at("dgo_names").get<std::vector<std::string>>();
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