Commit Graph

4 Commits

Author SHA1 Message Date
Soggy_Pancake 7320bfc068
g/jak1: Extract ambient data to json (#3945)
I added extraction of ambients to json files when extracting the levels.
All of the ambient json files are written to the same folder as actors
are. Ambients aren't used in jak2 and 3 so it only is used on jak1.


![image](https://github.com/user-attachments/assets/26e5d655-6a31-49eb-8514-3374b41f72dd)

---------

Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
2025-07-02 23:19:21 -04:00
Tyler Wilding 647282d896
deps: update `fmt` to `11.1.4` (#3880)
Fixes #3886
2025-04-12 15:59:13 -04:00
Tyler Wilding 60db0e5ef9
deps: update `fmt` to latest version (#3403)
This updates `fmt` to the latest version and moves to just being a copy
of their repo to make updating easier (no editing their cmake / figuring
out which files to minimally include).

The motivation for this is now that we switched to C++ 20, there were a
ton of deprecated function usages that is going away in future compiler
versions. This gets rid of all those warnings.
2024-03-05 22:11:52 -05:00
water111 74250a22f7
Save entities to JSON, and make custom level building a little faster (#2973)
This will create a folder like `decompiler_out/jak1/entities` and save a
JSON file per level with all the actors.

Also, it should hopefully make custom level building a little faster.
2023-09-09 17:06:39 -04:00